

You can always turn down your resolution, but in games of this type this puts you at a serious disadvantage by limiting your vision more than the enemy’s – so you’ll have to invest in a good computer if you want to be a formidable opponent here, and not just cannon fodder. It’s slightly less optimized than you’d expect, on the other hand, as some modern-day computers can even struggle to handle it in the more heated battles. The races are stylized and unique enough, each can be instantly recognized by their units, which is always an important factor in real-time strategy games. There’s some beautiful artwork employed for WorldShift – the environments are truly captivating and immersive, making the world feel really alive and believable. There’s certainly lots of room for exploring different ways of becoming victorious, and the game delivers greatly in that aspect. Those items can be attained through exploration or direct combat, and it’s up to the player to tweak his playstyle until they find a suitable solution. You need to explore the maps and find specific items which can improve your units’ performance, making them stronger and more powerful in combat. The idea of complicated technology trees has been scrapped as well, with each unit providing its own set of abilities that can be upgraded. The primary focus is the multiplayer, with the game offering various ways to defeat your enemy, be it through tactical excellence or sheer brutal force – anyone can find their style here. The world is now separated in five huge mega-cities, and the outside areas are populated by various tribes and groups of refugees. You control a handful of units in a setting that takes place thousands of years after the near-extinction of the human race. This is what WorldShift was designed in mind, and managed to achieve almost perfectly. There have been various experiments with that formula though, for example removing the resource gathering aspect and concentrating solely on good tactical skills and unit micromanagement. Real-time strategies used to be pretty straight forward – collect resources, construct buildings and units, advance your technology and dominate the opponent(s).
