

Please don't delete the measurement box for the time being - you are going to need it when setting the Phoenix Liquid Simulator Initial Fill Up level. If your model doesn't fit into the specified measures, use the Scale tool to uniformly scale it down until it is of the correct size.In this example, the Length of the ship should be 155 meters, its Beam (Width) 20 meters, and it should 'sink' (Draft) 9.2 meters into the water. Create a Box around your object with the Width / Length / Height set up as a reference.If your model is fictional or you can't find any info, use the measurements of an object that somewhat resembles yours. Wikipedia tells us that the length of the ship is 154 meters. The object in this scene is a replica of a typical Navy warship. Try to find some information regarding the real world size of your model.
#SINKING SIMULATOR 2 ALPHA HOW TO#
However, that may not be the case with your ship or boat so let's see how to go about fixing this. In this example, the ship is already set up to be of proper, real-world size. If you open one of the provided scene files - Phoenix_ShipInTheOcean_3dsMax2018_Start.max, you will find an animated camera and the ship geometry. We also take a look at an advanced setup allowing you to simulate multiple vessels in separate Phoenix Simulators and merge them into a single infinite ocean at render time. The main takeaway from this tutorial is an intuitive understanding of how the Foam and Splash parameters work together to produce foam from the collision of the vessel with the liquid surface.

Many workflow suggestions and example videos of commonly used simulation parameters are included as well. The process of correctly setting up the scale of the objects used in the simulation is covered in detail. The instructions on this page guide you through the process of creating a simulation of a ship sailing through the ocean using Phoenix and 3ds Max.
#SINKING SIMULATOR 2 ALPHA UPDATE#
This tutorial is created using Phoenix 4.41 Official Release and V-Ray 5, Update 2.2 Official Release for 3ds Max 2018. If you notice a major difference between the results shown here and the behavior of your setup, please reach us using the Support Form.
